I couldn't get any of my gaming friends to play it anymore than 5 minutes. Outside of just "being faster" there is relatively little you can do to increase the skill ceiling. The UT community didn't even want a match making system and the one they shipped was garbage. The new player experience is terrible because you have a bunch of people that have been playing these kinds of games for decades. That makes viewership of a competitive scene basically non-existent. It's boring to watch compared to modern games that are streamed to twitch. I even loved this beta and yet after a few hours it was stale. I loved UT/Quake - I played thousands of hours in both. You could make the argument that all these games are doing it wrong and somehow Epic could make UT do it right but I think the better argument is that no one wants to play arena shooters anymore. Titan Fall 2 that wasn't a big earner either. Then you have games like Lawbreakers that completely failed. By comparison Fortnite is seeing 78 million a month. Click to expand.Obviously 50 people is hyperbole but you say something like Quake Champions is in a far better state and yet the max player count for that game in a month was 17,000 people but typically averages around 5000.
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